My Projects
Video Editing and Motion Graphics
This video was for a college assignment. I was tasked with creating an infographic. I started by creating a storyboard and submitting it to my instructor. After that, I implemented his feedback and continued to make the assets required to make the infographic. I created all these assets in Adobe Illustrator. After creating all the assets I needed, I started researching information about my topic, World War One. I am a fan of history, so I knew WWI was bad, but I had no idea just how many shells, bombs, and gas were used in that war, and that's not to mention the number of people that died. I used quite a few masks, Pre-Comps, and text layers to create this.
Special thanks to Cody, who really carried this group project.
This video was for an assignment; we were split into groups and told to create a simulated gameplay trailer on any topic we wanted. We were told we could use any program from Unreal Engine 5 to Adobe Animate CC. Our team created this trailer.
Cody (Prophetoreo) was our producer, map builder, and 3D modeler/animator. He built all the maps and most of the animations you see in the video; his experience in Unreal Engine was instrumental in the creation of the project. We were only supposed to simulate gameplay using something like After Effects, but he built a WORKING GAME; this made it so much easier to gather footage.
My job was to create the eyeball enemies, texture them, animate them, take all the video clips he gave me, add some effects (Like lasers), sound, and the UI, and put together a final edit.
Dominic worked on concept art for the UI, a pistol, the animation you saw on the computer screen in the interview portion, and he put the credits together.
We did use some stock assets from the Unreal Fab store.
This video was for a college assignment. I was given several silent video clips and told to find sound effects to add over the videos. I chose to make a video that told a story instead of just adding sound to random clips. I used Adobe Premiere Pro to arrange all the clips, add the text, and add the sound effects. These sound effects were found on Pixabay.
(I'm not affiliated with Wade House Wisconsin History) This video was for a college assignment. I was given several video clips from a Civil War reenactment, a script, and a song; I was told to edit them together into a short promotional video for the Wade House. The video had to contain both battle reenactment clips and 19th century lifestyle clips. I started by finding a film overlay on Pixabay. I wanted this video to have an old-time feel. Next, I used Premiere Pro's color correction to tint the clips a brownish-yellow. I also applied a vignette to really sell the old-timey feel. Next, I used the horizontal flip effect to edit the clips so that the Union troops are always on the left and the Confederates are always on the right; I believe it creates a scene of conflict. I had to stabilize the clip of the soldier riding the horse because it was fairly shaky. Then, to emphasize the common shot, I slowed it down. And finally, for the 19th century lifestyle section, I had it stay in the same old film look until the text "With your own eyes" appeared. I had placed the original colors clip underneath the old-timey clip, and I lowered the opacity on the old clip to fade it into color. I did this to make it feel like you are stepping back in time and actually seeing all this with your eyes.
This video was for a college assignment. I was told to create a video using a green screen. My classmates and I decided we would film each other for this project. We came up with the idea to simulate gameplay for our own game, similar to Mortal Kombat or Street Fighter. We all picked a day to record together; we all dressed up in costumes to make the characters distinct (I didn't have a costume because I couldn't get one in time). For this simulated gameplay, we decided that we would all act out an attack, block, jump, ideal animation, walk, and finisher attack. After we all had finished recording, we each downloaded the video files and started editing our own projects. I took each video into After Effects and used the Ultra Key effect to remove the greenscreen; we didn't do the best job setting up the green screen, so you will probably be able to see a few wrinkles in the background. I tried to use a mask to fix this, but it didn't work all of the time. For the chainsaw, I had to use CC Particles. I then took these videos into Premiere Pro to put them all together; I also heavily bitcrunched it when I exported it. I set the framerate to 10fps because I wanted the video to seem retro; for the chainsaw scene, I used a mask to slowly reveal the skeleton underneath. After that, I used Adobe Illustrator to create the character selection screen. I then trimmed and scaled the various clips to create the animations. I believe I found this music from Pixabay, but I definitely found the sound effects there. The background of the fight was just a picture of a Mortal Kombat stage I found on the internet. I also found the skeleton on the internet.
This video was for a college assignment. I was told to work with my classmates to record various sounds around the campus using different microphones. This would allow us to compare audio quality and help us better pick the right microphones for the right job in future assignments. This was very fun to work on.
This video was not for a college assignment. This video was for the Interactive Media Design Club; I have been its secretary since I joined. Our instructor said it might be a good club project to make a promo video for the program, and all the club members worked together to write questions and set up the interviews. Not all the members were able to make it to the video shot, but we sat down, answered the questions, and each took a crack at editing a promo video. This was my first draft, and I think it was pretty good for my skill set at the time.
This video was for a college assignment. I was told to work with my classmates to record various camera movements and shots. This was one of the first times I had used Premiere Pro, so the editing is kind of rough. But we were given a 40K Panasonic AG-DVX200 4K camera, a few different microphones, a whiteboard, and a tripod with wheels.
This video was for a college assignment. I was told to work with my classmates to record an interview. We were tasked with setting up our own interview, which included setting up the lights, the microphone, the seat, writing questions, and editing. I used a Keylight to the left of the screen, the filllight to the right of the screen, and I put the backlight behind his back, so the backlight is also to the left of the screen.
These videos were for a college assignment. I was tasked with creating three lower-thirds animations; they needed to be distinct and have text.
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This video was for a college assignment. I was tasked with incorporating motion graphics into live-action footage. I created these little hooded guys, the gun hand, and the bullets in Photoshop. I then took the hooded guys into Adobe Animate CC and converted them into symbols. I used symbol swap to animate them walking and then dying. I exported the animation and put it into After Effects. I used 3D camera tracking to place them into the scene, and I added shadows. I then imported the gun hand and bullets to create a UI of sorts.
This video was for a college assignment. I was tasked with separating out all the different layers of a photo in Photoshop. I took a screenshot of the game "Metal Gear Solid V: The Phantom Pain" off the internet and used various tools, such as the Content-Aware fill, Clone stamp tool, and Brush tool, to separate the image into two foreground layers, a midground layer, the robot lay, and the background layer, I used After Effects 3D tools to give this flat image depth, then I created a parallax panning effect by moving and scaling the 3D layers. I found a cloud PNG on Pixabay. I took it into Photoshop and changed its color to make it appear like dust rather than clouds.
This video was for a college assignment. I was tasked with creating a promotional product video. We were allowed to make the video about any product we wanted. I chose to make a parody of ad blocker advertisements. I wanted the product to seem useless at best and downright annoying at worst, so instead of downloading an ad blocker, a creepy, cool guy follows you around and covers up your screen every time an ad pops up. I had my two classmates help me record this. However, it was still my job to create a concept, write a script, and set up all the lighting, cameras, and microphones.
This video was for a college assignment. I was tasked with creating a music video using whatever song and clips I wanted. I decided to make my music video using screen captures of Metal Gear Rising: Revengeance cutscenes. The song I chose was Blade Wolf's boss fight theme, "I'm My Own Master Now" from Metal Gear Rising: Revengeance. I chose this song because I was playing through the game at the time, and I had enjoyed the Blade Wolf boss fight. I had to go looking around the internet for an appropriate Metal Gear font and found this one.
I created the glitching effect by using the Fractal Noise Effect and Displacement map in After Effects; I set the noise type to block and, alt-clicked the Random Seed setting and typed "time*20" to animate the glitch effect over time. I created keyframes and randomly set the Max Horizontal and Vertical displacement. I did have to fine-tune the displacement amount so that the text would look less broken.
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For the dripping text, I used the CC Smear effect. I keyframed the Reach setting. I then used Easy Ease to make the dripping effect look smoother and more natural; I used the Speed Graph to refine the effect.
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​For the crackling lightning effect, I used the free plug-in Saber; it is pretty easy to work with and has some really nice effects.
Below are the finished assignments from Adobe's
"Adobe After Effects Classroom in a Book (2023 Release)"
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Adobe After Effects Classroom in a Book (2023 Release) Lesson 14: Advanced Editing Techniques Part 5. The point of this was to stabalize the footage.